๐Ÿ’กFind any bugs or want to request a game? Just mail to support@wasmarcade.app
The King of Fighters '98 (Arcade WASM)
๐ŸŽฎGamepad Ready
Booting WebAssembly Engine...Streaming engine bytecode & ROM assets. First launch takes 5โ€“15s. Subsequent launches load instantly from local browser cache.
๐Ÿ•น๏ธ

The King of Fighters '98 (Arcade WASM)

16-bit true-color fighting & real coin credit powered by our single-binary core

Powered by EmulatorWasm โ€ข 100% Client-Side
โ˜… 4.9Verified Playable
โšก 60 FPSHardware Accelerated
๐ŸŽฎ GamepadXbox / PS / Touch
๐Ÿ’พ Save StateLocal IndexedDB
The King of Fighters '98 (Arcade WASM) box art
OFFICIAL ARTโ˜… 4.9
Arcade & FightOriginal Release: 1998

The King of Fighters '98 (Arcade WASM)

16-bit true-color fighting & real coin credit powered by our single-binary core

Experience The King of Fighters '98 in pure 320x224 true-color arcade perfection with authentic coin insertion, 60 FPS zero-copy streaming, and responsive fighting controls in your browser.

๐Ÿ“œHistorical Lore & Background

Running on WASM Arcade's high-performance arcade engine. Combines M68000 and Neo Geo arcade hardware emulation with Web Audio zero-latency synthesis.

โš™๏ธWebAssembly Architecture

Engine RuntimeEmulatorWasm
Original DeveloperSNK (WASM Core by WASM Arcade)
Aspect Ratio4:3 CRT Standard
Storage ModelLocal IndexedDB (No Cloud Upload)
WASM Arcade 1st-Party EmulatorWasm Core.

Default Controls & Key Bindings

Zero-latency inputs. Gamepad controls auto-map when plugged in.

Keyboard & Gamepad
Action / MovementKeyboard KeyStandard Gamepad Button
Insert Coin (Credit)V or 5Select Button
Start GameEnter or SpaceStart Button
Move / Jump / CrouchW / A / S / D or Arrow KeysD-Pad / Left Stick
Light Punch (A)X or KX Button
Light Kick (B)Z or JA Button
Heavy Punch (C)Shift or UY Button
Heavy Kick (D)IB Button

Frequently Asked Questions

How do I start the game?

Press V (or click the Coin button) to insert virtual coins into the arcade machine. Once CREDIT 01 is displayed, press Enter (1P Start) to select your team.

What engine is driving this arcade version?

This game is executed directly by EmulatorWasm, our unified single-binary WebAssembly core combining M68000 arcade emulation and Rust zero-copy memory pipelines.