The King of Fighters '98 (Arcade WASM)
16-bit true-color fighting & real coin credit powered by our single-binary core
Powered by EmulatorWasm โข 100% Client-Side
The King of Fighters '98 (Arcade WASM)
16-bit true-color fighting & real coin credit powered by our single-binary core
Experience The King of Fighters '98 in pure 320x224 true-color arcade perfection with authentic coin insertion, 60 FPS zero-copy streaming, and responsive fighting controls in your browser.
๐Historical Lore & Background
Running on WASM Arcade's high-performance arcade engine. Combines M68000 and Neo Geo arcade hardware emulation with Web Audio zero-latency synthesis.
โ๏ธWebAssembly Architecture
Default Controls & Key Bindings
Zero-latency inputs. Gamepad controls auto-map when plugged in.
| Action / Movement | Keyboard Key | Standard Gamepad Button |
|---|---|---|
| Insert Coin (Credit) | V or 5 | Select Button |
| Start Game | Enter or Space | Start Button |
| Move / Jump / Crouch | W / A / S / D or Arrow Keys | D-Pad / Left Stick |
| Light Punch (A) | X or K | X Button |
| Light Kick (B) | Z or J | A Button |
| Heavy Punch (C) | Shift or U | Y Button |
| Heavy Kick (D) | I | B Button |
Frequently Asked Questions
How do I start the game?
Press V (or click the Coin button) to insert virtual coins into the arcade machine. Once CREDIT 01 is displayed, press Enter (1P Start) to select your team.
What engine is driving this arcade version?
This game is executed directly by EmulatorWasm, our unified single-binary WebAssembly core combining M68000 arcade emulation and Rust zero-copy memory pipelines.
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