The King of Fighters '98: Dream Match Never Ends
🎮Gamepad Ready
Booting WebAssembly Engine...Streaming engine bytecode & ROM assets. First launch takes 5–15s. Subsequent launches load instantly from local browser cache.
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The King of Fighters '98: Dream Match Never Ends

The benchmark of 2D competitive fighting games on Neo Geo hardware

Powered by EmulatorJS / FinalBurn Neo â€ĸ 100% Client-Side
The King of Fighters '98: Dream Match Never Ends box art
OFFICIAL ART★ 4.9
ArcadeOriginal Release: 1998

The King of Fighters '98: Dream Match Never Ends

The benchmark of 2D competitive fighting games on Neo Geo hardware

Pick your 3-fighter team from Terry Bogard, Kyo Kusanagi, Iori Yagami, and Mai Shiranui in the most balanced fighting game ever created.

📜Historical Lore & Background

The ultimate dream match gathering the entire roster from '94 to '97. Master Advanced and Extra fighting styles in competitive WebAssembly combat.

âš™ī¸WebAssembly Architecture

Engine RuntimeEmulatorJS / FinalBurn Neo
Original DeveloperSNK
Aspect Ratio4:3 CRT Standard
Storage ModelLocal IndexedDB (No Cloud Upload)
EmulatorJS framework running the FinalBurn Neo WebAssembly core.

Default Controls & Key Bindings

Zero-latency inputs. Gamepad controls auto-map when plugged in.

Keyboard & Gamepad
Action / MovementKeyboard KeyStandard Gamepad Button
Movement / Jump / CrouchW / A / S / DD-Pad
Light Punch (A)UX Button
Light Kick (B)IA Button
Heavy Punch (C)JY Button
Heavy Kick (D)KB Button
Insert Coin / StartShift / EnterSelect / Start

Frequently Asked Questions

Can I pull off special moves and supers on a keyboard?

Yes, keyboard inputs have zero ghosting latency, but a Bluetooth arcade stick or gamepad is highly recommended for quarter-circle inputs.