The King of Fighters '98: Dream Match Never Ends
The benchmark of 2D competitive fighting games on Neo Geo hardware
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The King of Fighters '98: Dream Match Never Ends
The benchmark of 2D competitive fighting games on Neo Geo hardware
Pick your 3-fighter team from Terry Bogard, Kyo Kusanagi, Iori Yagami, and Mai Shiranui in the most balanced fighting game ever created.
đHistorical Lore & Background
The ultimate dream match gathering the entire roster from '94 to '97. Master Advanced and Extra fighting styles in competitive WebAssembly combat.
âī¸WebAssembly Architecture
Default Controls & Key Bindings
Zero-latency inputs. Gamepad controls auto-map when plugged in.
| Action / Movement | Keyboard Key | Standard Gamepad Button |
|---|---|---|
| Movement / Jump / Crouch | W / A / S / D | D-Pad |
| Light Punch (A) | U | X Button |
| Light Kick (B) | I | A Button |
| Heavy Punch (C) | J | Y Button |
| Heavy Kick (D) | K | B Button |
| Insert Coin / Start | Shift / Enter | Select / Start |
Frequently Asked Questions
Can I pull off special moves and supers on a keyboard?
Yes, keyboard inputs have zero ghosting latency, but a Bluetooth arcade stick or gamepad is highly recommended for quarter-circle inputs.
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