Micro-City Racer: Neon Drift
First-party arcade drift racing in a neon cyberpunk metropolis powered by pure Rust ECS
Powered by Bevy 3D Engine / WebGL 2.0 (WASM Exclusive) โข 100% Client-Side
Micro-City Racer: Neon Drift
First-party arcade drift racing in a neon cyberpunk metropolis powered by pure Rust ECS
Tear through a glowing neon metropolis in WASM Arcade's exclusive first-party racing game. Master throttle control, sideways drift friction, and boost pads to beat 3 AI rivals and your own ghost car.
๐Historical Lore & Background
Engineered from the ground up in Rust for WASM Arcade. Features high-frequency lateral friction physics, tire smoke, nitro afterburners, and an uncheatable 4-sector checkpoint lap system.
โ๏ธWebAssembly Architecture
Default Controls & Key Bindings
Zero-latency inputs. Gamepad controls auto-map when plugged in.
| Action / Movement | Keyboard Key | Standard Gamepad Button |
|---|---|---|
| Accelerate | W / Up Arrow | Right Trigger (RT) / A Button |
| Brake / Reverse | S / Down Arrow | Left Trigger (LT) / B Button |
| Steer Left / Right | A / D or Left / Right Arrows | Left Analog Stick / D-Pad |
| Handbrake Drift | Spacebar | X Button |
| Nitro Boost | Left Shift / N / B | Right Bumper (RB) |
| Restart Race | R | Y Button |
๐ขDevelopment Bulletin & Upcoming Features
Expanding beyond Neon Metro with Seaside Harbor Expressway, Cyber Tunnel, and Multi-level Skyway Loop tracks.
Dynamic 8-car grid tournaments featuring aggressive overtaking AI, slipstream drafting, and tiered rival difficulties.
Millisecond sector split timing, telemetry speedometer HUD, ghost car telemetry sharing, and global speedrun leaderboards.
Customizable oncoming traffic flow, jump ramps, oil slicks, and high-stakes survival evasion game modes.
Unlockable CC0 aerodynamic car bodies, neon underglow kits, tinted windshields, and custom tire smoke particles.
Have ideas for circuits or controls? Send your suggestions to support@wasmarcade.app
Frequently Asked Questions
Is Micro-City Racer an official WASM Arcade exclusive?
Yes. Micro-City Racer is our flagship 1st-party original title built natively in Rust and compiled directly to high-performance WebAssembly with zero third-party dependencies.
What features are on the Development Roadmap (TODO)?
We are actively building: 1) Multiple Racing Tracks (Cyber Tunnel, Harbor Expressway, Skybridge Loop); 2) Full AI Championship Mode with 8-car grid tournaments; 3) Millisecond precision lap timing, split sector deltas, and online leaderboard rankings; 4) Oncoming traffic difficulty presets and dynamic obstacle hazards.
How does the Ghost Car and telemetry feature work?
Whenever you complete a new best lap time, the game records your precise racing line at 20Hz and replays a translucent holographic ghost in subsequent laps so you can race against yourself.
Does it support gamepad and mobile touch controls?
Yes. Standard Xbox, PlayStation, and Switch gamepads map automatically, while touch devices feature responsive on-screen steering and drift buttons.
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